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128628 No.1   [Reply]

image-based lighting taken from a "light-probe" of an indoor room.

>> No.2  

Now everything looks too real and shiny. The real world has smudges and surface unevenness and dust.

Sometimes it makes me wonder whether the japanese are correct in that the appearance of the real world is not something that is worth aspiring to replicate.



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27385 No.1   [Reply]


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561110 No.1   [Reply]

hey /cg/ I recently completed a course on graphics in openGL using MS Visual Studios C++ an I'm looking to get more into graphics.
Where should I start? I've downloaded Blender since it was free, what kind of projects should I do to expand my graphics knowledge and get better???

>> No.2  

I think the answer is: play around.



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135256 No.1   [Reply]

I've been playing with 1D totalistic cellular automata and found some of them quite beautiful. I don't know if anyone else likes this kind of thing, but thought I'd post them.

Code 802

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>> No.7  
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Code 1792

>> No.10  

I really like the first one. It kind of looks like lace.

>> No.11  

the impossible part is determining an equivalence relationship to the real world.

>> No.12  

I drunkenly bought "A New Kind of Science" on Amazon one night. Man, that book is pointless apart from the pretty pictures.

>> No.13  

Extremely awesome.

>> No.14  
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I made this one as a wallpaper.
I call it "Sierpenski's Nightmare."



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158968 No.1   [Reply]
>> No.2  

She looks like a plastic statue.

>> No.3  

>>2
Pssh, who looks at the girls anyways? It's all about the fishbowls!

>> No.4  

Yeah, the... fishbowls... yes...

>> No.5  

Is there any tutorial to make a 3D girl like that ? I mean with that kind of face which looks like in most of japanese 3D games.

>> No.6  

>>5
I imagine you'd have to first learn to draw a manga face, then to do 3D modeling and then combine the two. Or I suppose having someone do the concept sketches for you would work too. It's tough going trying to model something without a sketch first.

But yeah, I've seen tutorials on how to make a face in wings3d or some other subdivision (winged-edge) modeling program. Can't remember where though. Might want to google for mirai/wings3d user forums.

>> No.7  

Great, now her tits are gonna smell fishy too...

ಠ_ಠ

>> No.8  

looks like a Poser render from a few years back. think it might be by an artist who goes by Yamato. try renderosity and find his gallery. nearly 100% certain the character is his, but not about the render.



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105664 No.1   [Reply]


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187330 No.1   [Reply]

Hey,

Currently the /b/ linux project (lulznix) is looking for programmers and graphics artists to help with the latest project.

Even if you arnt that good with either, still try and give it a shot or post some ideas.

http://lulznix.6x.to
irc://irc.raidchan.org/lulznix

>> No.2  

"Lulznix". No thanks, I'd rather not work with gits who think DDoS attacks and domain name hijacking are nice things to be doing.



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78294 No.1   [Reply]

I have some things I'm working on, but until I'm ready to show them,
TFAR
OIRE
ONEP
 EO
  S
  T
  S

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>> No.19  

Q: to head post.

is that a 2D pic and you made a 3D version of it or is that actualy a 3D Pic that can be renderd to look like a 2D pic - wud be awsom if thats posible but i havent seen any camara drives in an anime perfect 2D inviorment Oo?

>> No.20  

>>19
What?

>> No.21  

to OP: Is that 3D model made based on a 2D pic or is it a 3D model rendered to look 2D?

>> No.22  

>>3
/r/ name of program

>> No.23  

What are the software used to make the pics?

>> No.24  

>>21>>23>>22

not OP here, that's softimage for the seiba image...and no it's not a 2d pic, that's the render selection. I'd really love to see how they did the geometry/rigging for the eyes though.

>> No.25  

>>24

>>22 here, I know about OP's program, you can read the title clearly. But what 'bout >>3?



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43134 No.1   [Reply]
>> No.2  
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it is an hand.

>> No.3  
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www.zephyrstar.com/stuff/zephyrstar-yotsuba.avi

>> No.4  

I strongly dislike max with a passion

>> No.5  

What do you use? I don't like it much either.

>> No.6  

I use Maya 8.5, though Maya 7 is nice too. Stay away from 8.0 though.

There are some super cool things in max... but there is just not enough to make me like it (ie.. paint weights tool <3 )

>> No.7  

Of all the 3d modelers I've tried, I like wings3d best. But that's not saying much really.

>> No.8  

I don't like max either, due to an obsession with mystery icons. Some UI experts claim that such icons are useful to maximize screen real-estate in sovereign applications, but I believe people who think like that are stuck in a 640x480 stone-age mindset. Icons are no substitute for text.

Max looks like it has improved a lot since I last used it though. Does it still eat RAM for breakfast?

>> No.9  

Agreed, icons are no substitute for text, especially with these 3d apps, which have so many commands it's rediculous. Honestly, I think max's UI has stayed pretty much the same, and yes, it does eat ram, but they've suprisingly managed to keep it from becoming overly bloated. I actually disable a lot of things in it that I don't use often at all, and don't make it a point to use the tools I know are broken. I guess it's one of those "well, why would you take that much time to learn that much if the program is crappy to start with?" I think it's a case of not what program you use, but what you can do with it.

>> No.10  

As far as modeling goes, Modo blows everything else out of the water. For everything else, I prefer XSI.



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